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sources/apps/files_videoviewer/mediaelement/src/js/mep-feature-progress.js 5.01 KB
03e52840d   Kload   Init
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  (function($) {
  	// progress/loaded bar
  	$.extend(MediaElementPlayer.prototype, {
  		buildprogress: function(player, controls, layers, media) {
  
  			$('<div class="mejs-time-rail">'+
  				'<span class="mejs-time-total">'+
  					'<span class="mejs-time-buffering"></span>'+
  					'<span class="mejs-time-loaded"></span>'+
  					'<span class="mejs-time-current"></span>'+
  					'<span class="mejs-time-handle"></span>'+
  					'<span class="mejs-time-float">' + 
  						'<span class="mejs-time-float-current">00:00</span>' + 
  						'<span class="mejs-time-float-corner"></span>' + 
  					'</span>'+
  				'</span>'+
  			'</div>')
  				.appendTo(controls);
  				controls.find('.mejs-time-buffering').hide();
  
  			var 
  				t = this,
  				total = controls.find('.mejs-time-total'),
  				loaded  = controls.find('.mejs-time-loaded'),
  				current  = controls.find('.mejs-time-current'),
  				handle  = controls.find('.mejs-time-handle'),
  				timefloat  = controls.find('.mejs-time-float'),
  				timefloatcurrent  = controls.find('.mejs-time-float-current'),
  				handleMouseMove = function (e) {
  					// mouse position relative to the object
  					var x = e.pageX,
  						offset = total.offset(),
  						width = total.outerWidth(true),
  						percentage = 0,
  						newTime = 0,
  						pos = 0;
  
  
  					if (media.duration) {
  						if (x < offset.left) {
  							x = offset.left;
  						} else if (x > width + offset.left) {
  							x = width + offset.left;
  						}
  						
  						pos = x - offset.left;
  						percentage = (pos / width);
  						newTime = (percentage <= 0.02) ? 0 : percentage * media.duration;
  
  						// seek to where the mouse is
  						if (mouseIsDown && newTime !== media.currentTime) {
  							media.setCurrentTime(newTime);
  						}
  
  						// position floating time box
  						if (!mejs.MediaFeatures.hasTouch) {
  								timefloat.css('left', pos);
  								timefloatcurrent.html( mejs.Utility.secondsToTimeCode(newTime) );
  								timefloat.show();
  						}
  					}
  				},
  				mouseIsDown = false,
  				mouseIsOver = false;
  
  			// handle clicks
  			//controls.find('.mejs-time-rail').delegate('span', 'click', handleMouseMove);
  			total
  				.bind('mousedown', function (e) {
  					// only handle left clicks
  					if (e.which === 1) {
  						mouseIsDown = true;
  						handleMouseMove(e);
  						t.globalBind('mousemove.dur', function(e) {
  							handleMouseMove(e);
  						});
  						t.globalBind('mouseup.dur', function (e) {
  							mouseIsDown = false;
  							timefloat.hide();
  							t.globalUnbind('.dur');
  						});
  						return false;
  					}
  				})
  				.bind('mouseenter', function(e) {
  					mouseIsOver = true;
  					t.globalBind('mousemove.dur', function(e) {
  						handleMouseMove(e);
  					});
  					if (!mejs.MediaFeatures.hasTouch) {
  						timefloat.show();
  					}
  				})
  				.bind('mouseleave',function(e) {
  					mouseIsOver = false;
  					if (!mouseIsDown) {
  						t.globalUnbind('.dur');
  						timefloat.hide();
  					}
  				});
  
  			// loading
  			media.addEventListener('progress', function (e) {
  				player.setProgressRail(e);
  				player.setCurrentRail(e);
  			}, false);
  
  			// current time
  			media.addEventListener('timeupdate', function(e) {
  				player.setProgressRail(e);
  				player.setCurrentRail(e);
  			}, false);
  			
  			
  			// store for later use
  			t.loaded = loaded;
  			t.total = total;
  			t.current = current;
  			t.handle = handle;
  		},
  		setProgressRail: function(e) {
  
  			var
  				t = this,
  				target = (e != undefined) ? e.target : t.media,
  				percent = null;			
  
  			// newest HTML5 spec has buffered array (FF4, Webkit)
  			if (target && target.buffered && target.buffered.length > 0 && target.buffered.end && target.duration) {
  				// TODO: account for a real array with multiple values (only Firefox 4 has this so far) 
  				percent = target.buffered.end(0) / target.duration;
  			} 
  			// Some browsers (e.g., FF3.6 and Safari 5) cannot calculate target.bufferered.end()
  			// to be anything other than 0. If the byte count is available we use this instead.
  			// Browsers that support the else if do not seem to have the bufferedBytes value and
  			// should skip to there. Tested in Safari 5, Webkit head, FF3.6, Chrome 6, IE 7/8.
  			else if (target && target.bytesTotal != undefined && target.bytesTotal > 0 && target.bufferedBytes != undefined) {
  				percent = target.bufferedBytes / target.bytesTotal;
  			}
  			// Firefox 3 with an Ogg file seems to go this way
  			else if (e && e.lengthComputable && e.total != 0) {
  				percent = e.loaded/e.total;
  			}
  
  			// finally update the progress bar
  			if (percent !== null) {
  				percent = Math.min(1, Math.max(0, percent));
  				// update loaded bar
  				if (t.loaded && t.total) {
  					t.loaded.width(t.total.width() * percent);
  				}
  			}
  		},
  		setCurrentRail: function() {
  
  			var t = this;
  		
  			if (t.media.currentTime != undefined && t.media.duration) {
  
  				// update bar and handle
  				if (t.total && t.handle) {
  					var 
  						newWidth = Math.round(t.total.width() * t.media.currentTime / t.media.duration),
  						handlePos = newWidth - Math.round(t.handle.outerWidth(true) / 2);
  
  					t.current.width(newWidth);
  					t.handle.css('left', handlePos);
  				}
  			}
  
  		}	
  	});
  })(mejs.$);