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sources/apps/activity/js/jquery.masonry.js 14.5 KB
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  /**
   * jQuery Masonry v2.1.08
   * A dynamic layout plugin for jQuery
   * The flip-side of CSS Floats
   * http://masonry.desandro.com
   *
   * Licensed under the MIT license.
   * Copyright 2012 David DeSandro
   */
  
  /*jshint browser: true, curly: true, eqeqeq: true, forin: false, immed: false, newcap: true, noempty: true, strict: true, undef: true */
  /*global jQuery: false */
  
  (function( window, $, undefined ){
  
    'use strict';
  
    /*
     * smartresize: debounced resize event for jQuery
     *
     * latest version and complete README available on Github:
     * https://github.com/louisremi/jquery.smartresize.js
     *
     * Copyright 2011 @louis_remi
     * Licensed under the MIT license.
     */
  
    var $event = $.event,
        resizeTimeout;
  
    $event.special.smartresize = {
      setup: function() {
        $(this).bind( "resize", $event.special.smartresize.handler );
      },
      teardown: function() {
        $(this).unbind( "resize", $event.special.smartresize.handler );
      },
      handler: function( event, execAsap ) {
        // Save the context
        var context = this,
            args = arguments;
  
        // set correct event type
        event.type = "smartresize";
  
        if ( resizeTimeout ) { clearTimeout( resizeTimeout ); }
        resizeTimeout = setTimeout(function() {
          $event.dispatch.apply( context, args );
  
        }, execAsap === "execAsap"? 0 : 100 );
      }
    };
  
    $.fn.smartresize = function( fn ) {
      return fn ? this.bind( "smartresize", fn ) : this.trigger( "smartresize", ["execAsap"] );
    };
  
  
  
  // ========================= Masonry ===============================
  
  
    // our "Widget" object constructor
    $.Mason = function( options, element ){
      this.element = $( element );
  
      this._create( options );
      this._init();
    };
  
    $.Mason.settings = {
      isResizable: true,
      isAnimated: false,
      animationOptions: {
        queue: false,
        duration: 500
      },
      gutterWidth: 0,
      isRTL: false,
      isFitWidth: false,
      containerStyle: {
        position: 'relative'
      }
    };
  
    $.Mason.prototype = {
  
      _filterFindBricks: function( $elems ) {
        var selector = this.options.itemSelector;
        // if there is a selector
        // filter/find appropriate item elements
        return !selector ? $elems : $elems.filter( selector ).add( $elems.find( selector ) );
      },
  
      _getBricks: function( $elems ) {
        var $bricks = this._filterFindBricks( $elems )
          .css({ position: 'absolute' })
          .addClass('masonry-brick');
        return $bricks;
      },
      
      // sets up widget
      _create : function( options ) {
        
        this.options = $.extend( true, {}, $.Mason.settings, options );
        this.styleQueue = [];
  
        // get original styles in case we re-apply them in .destroy()
        var elemStyle = this.element[0].style;
        this.originalStyle = {
          // get height
          height: elemStyle.height || ''
        };
        // get other styles that will be overwritten
        var containerStyle = this.options.containerStyle;
        for ( var prop in containerStyle ) {
          this.originalStyle[ prop ] = elemStyle[ prop ] || '';
        }
  
        this.element.css( containerStyle );
  
        this.horizontalDirection = this.options.isRTL ? 'right' : 'left';
  
        var x = this.element.css( 'padding-' + this.horizontalDirection );
        var y = this.element.css( 'padding-top' );
        this.offset = {
          x: x ? parseInt( x, 10 ) : 0,
          y: y ? parseInt( y, 10 ) : 0
        };
        
        this.isFluid = this.options.columnWidth && typeof this.options.columnWidth === 'function';
  
        // add masonry class first time around
        var instance = this;
        setTimeout( function() {
          instance.element.addClass('masonry');
        }, 0 );
        
        // bind resize method
        if ( this.options.isResizable ) {
          $(window).bind( 'smartresize.masonry', function() { 
            instance.resize();
          });
        }
  
  
        // need to get bricks
        this.reloadItems();
  
      },
    
      // _init fires when instance is first created
      // and when instance is triggered again -> $el.masonry();
      _init : function( callback ) {
        this._getColumns();
        this._reLayout( callback );
      },
  
      option: function( key, value ){
        // set options AFTER initialization:
        // signature: $('#foo').bar({ cool:false });
        if ( $.isPlainObject( key ) ){
          this.options = $.extend(true, this.options, key);
        } 
      },
      
      // ====================== General Layout ======================
  
      // used on collection of atoms (should be filtered, and sorted before )
      // accepts atoms-to-be-laid-out to start with
      layout : function( $bricks, callback ) {
  
        // place each brick
        for (var i=0, len = $bricks.length; i < len; i++) {
          this._placeBrick( $bricks[i] );
        }
        
        // set the size of the container
        var containerSize = {};
        containerSize.height = Math.max.apply( Math, this.colYs );
        if ( this.options.isFitWidth ) {
          var unusedCols = 0;
          i = this.cols;
          // count unused columns
          while ( --i ) {
            if ( this.colYs[i] !== 0 ) {
              break;
            }
            unusedCols++;
          }
          // fit container to columns that have been used;
          containerSize.width = (this.cols - unusedCols) * this.columnWidth - this.options.gutterWidth;
        }
        this.styleQueue.push({ $el: this.element, style: containerSize });
  
        // are we animating the layout arrangement?
        // use plugin-ish syntax for css or animate
        var styleFn = !this.isLaidOut ? 'css' : (
              this.options.isAnimated ? 'animate' : 'css'
            ),
            animOpts = this.options.animationOptions;
  
        // process styleQueue
        var obj;
        for (i=0, len = this.styleQueue.length; i < len; i++) {
          obj = this.styleQueue[i];
          obj.$el[ styleFn ]( obj.style, animOpts );
        }
  
        // clear out queue for next time
        this.styleQueue = [];
  
        // provide $elems as context for the callback
        if ( callback ) {
          callback.call( $bricks );
        }
        
        this.isLaidOut = true;
      },
      
      // calculates number of columns
      // i.e. this.columnWidth = 200
      _getColumns : function() {
        var container = this.options.isFitWidth ? this.element.parent() : this.element,
            containerWidth = container.width();
  
                           // use fluid columnWidth function if there
        this.columnWidth = this.isFluid ? this.options.columnWidth( containerWidth ) :
                      // if not, how about the explicitly set option?
                      this.options.columnWidth ||
                      // or use the size of the first item
                      this.$bricks.outerWidth(true) ||
                      // if there's no items, use size of container
                      containerWidth;
  
        this.columnWidth += this.options.gutterWidth;
  
        this.cols = Math.floor( ( containerWidth + this.options.gutterWidth ) / this.columnWidth );
        this.cols = Math.max( this.cols, 1 );
  
      },
  
      // layout logic
      _placeBrick: function( brick ) {
        var $brick = $(brick),
            colSpan, groupCount, groupY, groupColY, j;
  
        //how many columns does this brick span
        colSpan = Math.ceil( $brick.outerWidth(true) / this.columnWidth );
        colSpan = Math.min( colSpan, this.cols );
  
        if ( colSpan === 1 ) {
          // if brick spans only one column, just like singleMode
          groupY = this.colYs;
        } else {
          // brick spans more than one column
          // how many different places could this brick fit horizontally
          groupCount = this.cols + 1 - colSpan;
          groupY = [];
  
          // for each group potential horizontal position
          for ( j=0; j < groupCount; j++ ) {
            // make an array of colY values for that one group
            groupColY = this.colYs.slice( j, j+colSpan );
            // and get the max value of the array
            groupY[j] = Math.max.apply( Math, groupColY );
          }
  
        }
  
        // get the minimum Y value from the columns
        var minimumY = Math.min.apply( Math, groupY ),
            shortCol = 0;
        
        // Find index of short column, the first from the left
        for (var i=0, len = groupY.length; i < len; i++) {
          if ( groupY[i] === minimumY ) {
            shortCol = i;
            break;
          }
        }
  
        // position the brick
        var position = {
          top: minimumY + this.offset.y
        };
        // position.left or position.right
        position[ this.horizontalDirection ] = this.columnWidth * shortCol + this.offset.x;
        this.styleQueue.push({ $el: $brick, style: position });
  
        // apply setHeight to necessary columns
        var setHeight = minimumY + $brick.outerHeight(true),
            setSpan = this.cols + 1 - len;
        for ( i=0; i < setSpan; i++ ) {
          this.colYs[ shortCol + i ] = setHeight;
        }
  
      },
      
      
      resize: function() {
        var prevColCount = this.cols;
        // get updated colCount
        this._getColumns();
        if ( this.isFluid || this.cols !== prevColCount ) {
          // if column count has changed, trigger new layout
          this._reLayout();
        }
      },
      
      
      _reLayout : function( callback ) {
        // reset columns
        var i = this.cols;
        this.colYs = [];
        while (i--) {
          this.colYs.push( 0 );
        }
        // apply layout logic to all bricks
        this.layout( this.$bricks, callback );
      },
      
      // ====================== Convenience methods ======================
      
      // goes through all children again and gets bricks in proper order
      reloadItems : function() {
        this.$bricks = this._getBricks( this.element.children() );
      },
      
      
      reload : function( callback ) {
        this.reloadItems();
        this._init( callback );
      },
      
  
      // convienence method for working with Infinite Scroll
      appended : function( $content, isAnimatedFromBottom, callback ) {
        if ( isAnimatedFromBottom ) {
          // set new stuff to the bottom
          this._filterFindBricks( $content ).css({ top: this.element.height() });
          var instance = this;
          setTimeout( function(){
            instance._appended( $content, callback );
          }, 1 );
        } else {
          this._appended( $content, callback );
        }
      },
      
      _appended : function( $content, callback ) {
        var $newBricks = this._getBricks( $content );
        // add new bricks to brick pool
        this.$bricks = this.$bricks.add( $newBricks );
        this.layout( $newBricks, callback );
      },
      
      // removes elements from Masonry widget
      remove : function( $content ) {
        this.$bricks = this.$bricks.not( $content );
        $content.remove();
      },
      
      // destroys widget, returns elements and container back (close) to original style
      destroy : function() {
  
        this.$bricks
          .removeClass('masonry-brick')
          .each(function(){
            this.style.position = '';
            this.style.top = '';
            this.style.left = '';
          });
        
        // re-apply saved container styles
        var elemStyle = this.element[0].style;
        for ( var prop in this.originalStyle ) {
          elemStyle[ prop ] = this.originalStyle[ prop ];
        }
  
        this.element
          .unbind('.masonry')
          .removeClass('masonry')
          .removeData('masonry');
        
        $(window).unbind('.masonry');
  
      }
      
    };
    
    
    // ======================= imagesLoaded Plugin ===============================
    /*!
     * jQuery imagesLoaded plugin v1.1.0
     * http://github.com/desandro/imagesloaded
     *
     * MIT License. by Paul Irish et al.
     */
  
  
    // $('#my-container').imagesLoaded(myFunction)
    // or
    // $('img').imagesLoaded(myFunction)
  
    // execute a callback when all images have loaded.
    // needed because .load() doesn't work on cached images
  
    // callback function gets image collection as argument
    //  `this` is the container
  
    $.fn.imagesLoaded = function( callback ) {
      var $this = this,
          $images = $this.find('img').add( $this.filter('img') ),
          len = $images.length,
          blank = 'data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==',
          loaded = [];
  
      function triggerCallback() {
        callback.call( $this, $images );
      }
  
      function imgLoaded( event ) {
        var img = event.target;
        if ( img.src !== blank && $.inArray( img, loaded ) === -1 ){
          loaded.push( img );
          if ( --len <= 0 ){
            setTimeout( triggerCallback );
            $images.unbind( '.imagesLoaded', imgLoaded );
          }
        }
      }
  
      // if no images, trigger immediately
      if ( !len ) {
        triggerCallback();
      }
  
      $images.bind( 'load.imagesLoaded error.imagesLoaded',  imgLoaded ).each( function() {
        // cached images don't fire load sometimes, so we reset src.
        var src = this.src;
        // webkit hack from http://groups.google.com/group/jquery-dev/browse_thread/thread/eee6ab7b2da50e1f
        // data uri bypasses webkit log warning (thx doug jones)
        this.src = blank;
        this.src = src;
      });
  
      return $this;
    };
  
  
    // helper function for logging errors
    // $.error breaks jQuery chaining
    var logError = function( message ) {
      if ( window.console ) {
        window.console.error( message );
      }
    };
    
    // =======================  Plugin bridge  ===============================
    // leverages data method to either create or return $.Mason constructor
    // A bit from jQuery UI
    //   https://github.com/jquery/jquery-ui/blob/master/ui/jquery.ui.widget.js
    // A bit from jcarousel 
    //   https://github.com/jsor/jcarousel/blob/master/lib/jquery.jcarousel.js
  
    $.fn.masonry = function( options ) {
      if ( typeof options === 'string' ) {
        // call method
        var args = Array.prototype.slice.call( arguments, 1 );
  
        this.each(function(){
          var instance = $.data( this, 'masonry' );
          if ( !instance ) {
            logError( "cannot call methods on masonry prior to initialization; " +
              "attempted to call method '" + options + "'" );
            return;
          }
          if ( !$.isFunction( instance[options] ) || options.charAt(0) === "_" ) {
            logError( "no such method '" + options + "' for masonry instance" );
            return;
          }
          // apply method
          instance[ options ].apply( instance, args );
        });
      } else {
        this.each(function() {
          var instance = $.data( this, 'masonry' );
          if ( instance ) {
            // apply options & init
            instance.option( options || {} );
            instance._init();
          } else {
            // initialize new instance
            $.data( this, 'masonry', new $.Mason( options, this ) );
          }
        });
      }
      return this;
    };
  
  })( window, jQuery );